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Lear Hepburn
Caldari Ascendant Strategies Inc. The Transcendent
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Posted - 2009.05.10 14:01:00 -
[1]
Originally by: The Painkiller Currently the people who have been playing the game for a long time say 3+ years get hit the hardest if they make the simple, easy to make mistake as they have more SP to lose :/
Someone could have been dedicated to eve since the game started which is now 6 years... if they lose their pod they could lose what... 5mil SP (ish) thatĘs like 6 months worth of training... after 6 years of playing I wouldnĘt want to quit now but losing nearly half a year of training...thatĘs a serious kick in the nads and when 1 simple message could avert that from happening, it seems silly there isnĘt a message in already.
They are exactly the people who should know better. Eve does not hold your hand.
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Lear Hepburn
Caldari Ascendant Strategies Inc. The Transcendent
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Posted - 2009.05.10 14:19:00 -
[2]
Originally by: Captain Zemo Bah, know better about what? Nothing to do with PvP tactics. Nothing to do with manufacture or missions. Just a, in my opinion, irrelevant idea that shouldn't be there.
It's an ISK sink. This could easily be changed to an automatic system where the new clone is paid for on death and the "consciousness" is transmitted to the nearest friendly medical establishment where it is installed into the clone, but this would reduce the depth of the sink.
Under the current systemn the vast majority of players have already sunk the ISK into the clone, and will need to upgrade every so often; under the system I suggest above there would only be payment on death, thereby reducing the overall amount that the population sinks into clones.
We need more ISK sinks, not less.
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Lear Hepburn
Caldari Ascendant Strategies Inc. The Transcendent
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Posted - 2009.05.10 14:46:00 -
[3]
Originally by: Captain Zemo So everytime someone gets podded, they automatically pay some ISK (if they don't have enough ISK then it reverts to the current situation), and automatically get their new med clone with required level of skills. No big deal. Same ISK sink.
That reduces the ISK sink. Under the current system you are likely to buy several upgrades of clone before you have died even once. With the system you describe (and I described above) you would only buy a clone when you need it. This means less clones will be bought, reducing the size of the ISK sink: imagine the number of carebears who won't ever need their clone but do actually have one at the moment and that would give you an idea of the scale of the reduction of ISK spent.
You could increase the cost of the clones, but I suspect that the increase in cost would have to be fairly huge (into orders of magnitude) to come even close to making up for the reduction in ISK spent on clones. Such prohibitively expensive clones would reduce the risks people take in PvP. Risking 2mil on a clone and 10mil on a well-fitted Rifter is more than acceptable to most people. Make that 20mil for the clone and 10 mil for the rifter and suddenly you start to think about things a bit more before risking them. Making podkills harder wouldn't solve the issue as then even less people would need to buy clones, reducing the ISK sink even more.
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